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- 'Summer of Arcade' behind XBLA's best month yet (1)
- 000 in PS3 games taken in UK heist (twice!) (1)
- 10 simply irresistible Resistance 2 videos (1)
- 45nm Cell processors coming in 200945nm Cell processors (1)
- A guided tour of the PlayStation Home beta (1)
- Activision Blizzard CEO questions rhythm game royalties (2)
- Activision Blizzard files trademark for 'Dance Hero' (1)
- Activision considering subscription model for Guitar He (1)
- AGDC08: The Psychology of the MMO Gamer (1)
- AGDC08: The Screen Actors Guild wants you to hear its g (1)
- AGDC: Blazing The Trail For Hot Game Dialogue (1)
- AGDC: Deus Ex designer crafting new FPS-RPG (1)
- AGDC: Interview with game writer Susan O'Connor (1)
- AGDC: Reset/Play (1)
- AGDC: The Bruce Sterling keynote - The Future of Entert (1)
- AGDC: The DC Universe Online team spills some beans (1)
- AGDC: We talk to Jack Mathews of Armature Studio (1)
- Age of Booty be startin' Oct. 15 (1)
- Age of Booty open beta now available for Fileplanet use (2)
- All 48 LittleBigPlanet trophies revealed (2)
- Alleged Call of Duty pirate sued by Activision (1)
- AMD unveils 'Fusion' gaming utility for speeding up you (1)
- Animator: Rare not currently working on further retro r (1)
- Art students make LittleBigColossus in 24 hours (1)
- ASA bans Condemned 2 telly ad five months late (1)
- Asphinctersayswhat? (1)
- Atari outlines more of its extreme makeover (1)
- Banjo designer defends Rare (1)
- Banjo-Kazooie XBLA remake dated for Nov 26 (1)
- beauty-and-the-beast (1)
- Bejeweled add-on coming to World of Warcraft (1)
- BioShock PS3 gold (1)
- Bomberman blows up Art Style: ORBIENT on WiiWare (1)
- Bungie's Halo 3 campaign teaser: Your theories (1)
- Bungie's Superintendent sighted (1)
- Bungie: Game companies should pocket money from used sa (2)
- Burnout Paradise PS3 Trophies patch released (1)
- Burnout Paradise up for download on PSN Thursday (1)
- BYOG: Konami not making Rock Revolution guitar (1)
- Canceled Ensemble project was Halo MMO (1)
- Capcom creates retro-mazing Mega Man 9 'packaging' (1)
- Castle Crashers seizes 250 (1)
- Castlevania Judgment: It's like Soulcalibur Legends (bu (1)
- CoD: World At War Collector's Edition pins the tail on (2)
- Counting Rupees: Day of Crisis (1)
- Crysis Warhead (1)
- Current takes on homophobia in gaming (1)
- Dashboard ad: New Xbox Experience coming in November [u (1)
- Dave Perry: Selling Earthworm Jim was the 'dumbest move (1)
- DOH-pad: A visit with MK vs. DC on Xbox 360 (1)
- Double the volume of Guitar Hero expected in 2009 (1)
- DS upgrade has camera (1)
- Duke Nukem Forever screens hidden in XBLA Duke Nukem 3D (1)
- EA Chicago exes take up with Activision (1)
- EA unveils 'Ultra Limited Edition' for Dead Space (1)
- Engineer: Metallica mix better in Guitar Hero than on C (1)
- ESA Foundation splits $1 million among 9 charities (1)
- Fable 2 shipping without online co-op (2)
- Faith-based: 2D Mirror's Edge trailer shows origin stor (2)
- False alarm: Xbox 360 may not have outsold Wii in Japan (1)
- Famitsu: Level-5 and Studio Ghibli teaming up on DS gam (1)
- Famitsu: Level-5 scaring up two new PSP RPGs (1)
- Far Cry (1)
- Far Cry 2 gameplay video blowout (1)
- First 'Punisher: No Mercy' screens (1)
- Force Unleashed sells 1.5 million units in a week (1)
- Forget friends as Golden Axe: Beast Rider releases Oct. (1)
- Former Fallout dev rejoins Interplay for 'Project V13' (1)
- Former Metroid Prime devs found Armature Studio (1)
- Funcom co-founder quits (1)
- Future making Qore-like PS3 product for UK (1)
- Gamer cosplay takes over NY Anime Festival (1)
- GameStop holding 'Ultimate Guitar Hero' contest (1)
- Gamestop VP: Wii supplies looking 'much (1)
- gametap (2)
- Gears of War 2: Skorge in multiplayer (2)
- Geoff Johns to write story for DC Universe Online (1)
- Get a look at Home's 'extended closed beta' (1)
- GRID getting new cars (1)
- GTA Chinatown Wars maintains gritty (1)
- GTA IV Live Weekend: Shoot people (1)
- Guitar Hero World Tour won't condone your awful cover s (2)
- Halo 3 Mythic Achievements live (1)
- Halo 3 Title Update 2 coming September 23 (1)
- Harmonix: 'No immediate plans' to put Jukebox Mode back (1)
- Heavy Rain on checkpoints (1)
- Here we go again: New Bungie.net countdown expires 7:07 (1)
- Here's how they're making The Sims into a movie (2)
- id: No content cuts made to Rage for 360's sake [update (1)
- IndieCade 2008 festival set for Oct 10-17 in Bellevue (1)
- IndieCade: International Festival Finalists #16-20 (1)
- IndieCade: International Festival Finalists #21-25 (1)
- Infinite Undiscovery (1)
- Infinity Ward's 'Call of Duty 6' aiming for 2009 releas (1)
- Inquirer: Google to buy Valve (1)
- ITC investigating Nintendo patent infringement (1)
- Jack Thompson disbarred in Florida (1)
- Jane Jensen's Gray Matter delayed once more (1)
- Japan's new Virtual Console is a retro rarity (2)
- Japanese hardware sales (2)
- Joystiq hands-on: Resistance 2 (1)
- Joystiq impressions: Tomb Raider Underworld (1)
- Joystiq interview: Blow unravels Braid in postmortem (1)
- Joystiq interview: Games and storytelling according to (1)
- Joystiq Interview: Jeff Hickman on managing a successfu (1)
- Joystiq Podcast 066 - Tang edition (1)
- Joystiq Podcast 067 - Man crush edition (1)
- Joyswag: Fallout 3 Survival Guide and Vault Boy puppets (1)
- Joyswag: LittleBigBeta code giveaway (1)
- Ken Levine's role in BioShock 2 not 'material' (1)
- Kingdom Hearts Re: Chain of Memories for PS2 coming Dec (2)
- Kojima: I have three MGS5 concepts (1)
- Konami registers 'Metal Gear Solid Existence' trademark (1)
- Konami unleashes 'Suikoden: Tierkreis' for DS (1)
- Law of the Game on Joystiq: Activision's stealth enforc (1)
- LBP won't have online co-op level editor at launch (1)
- LEGO Batman launch event transforms Museum of Natural H (1)
- Lego Batman PS2 bundle available now for $150 (1)
- Level-5 details Professor Layton (1)
- Life with PlayStation available now (1)
- Liner before the tugboat: Hydrophobia dev. talks sequel (1)
- LittleBigPlanet officially arriving Oct. 21 in North Am (1)
- LittleBigPlanet's Sackboy (will be) in PAIN (1)
- LittleBigWeekly Webcomic Wrapup (1)
- Live in Montreal? Like games? Tour Ubisoft this weekend (2)
- Low-brow lowdown: Saints Row 2 multiplayer (1)
- Max Payne noir-ly gets an 'R (1)
- Mega Man 9 DLC: You got extra modes! (2)
- Mercenaries 2 demo now on Xbox Live (1)
- Metareview - Lego Batman (1)
- Metareview - Pure (1)
- Metareview — Brothers In Arms: Hell's Highway (1)
- Metareview — The Force Unleashed (360 (1)
- Metareview — Wario Land: Shake It! (Wii) (1)
- Microsoft confirms GTA IV DLC for Fall 2008 (1)
- Microsoft in biggest Xbox 360 media assault yet (1)
- Microsoft India says slim 360 is 'speculation or rumor' (1)
- Midway seeks $40 million from National Amusements for m (1)
- Mirror's Edge 'proof of concept' clip (1)
- MLB Stickball coming to XBLA (1)
- Molyneux: PS3 still waiting on defining title (1)
- Moore: Microsoft considered acquiring Nintendo (1)
- Moore: Rare's skillset 'not applicable' in today's mark (1)
- Motorstorm: Pacific Rift vehicles detailed (1)
- Murder linked to Advance Wars forum (2)
- NASCAR driver tries video game move (1)
- NCsoft Austin to expand at a 'dramatic pace' (1)
- Nega-review: Rock Band 2 (1)
- New games this week: Brothers in Arms: Hell's Highway e (1)
- New games this week: Silent Hill Homecoming edition (1)
- New Wario Land ad shakes up YouTube (1)
- New Xbox Experience site adds interactive demo (1)
- New Xbox Experience: 'Friends Channel' and 'Themes 2.0' (2)
- Nintendo Fanboy Weekly: Sep 11 - Sep 17 (1)
- Nintendo fighting breast cancer with limited edition Pi (2)
- Nintendo of America 'can't comment' on new DS report it (1)
- Nintendo's 'profits per employee' are higher than Goldm (1)
- NPD reveals Top 5 console games of '08 … so far (1)
- NPD: Girls increasingly becoming gamers (1)
- Online gamers aren't overweight (1)
- Peggle priced (1)
- Plastic guitars (1)
- Playable Proto Man coming to Mega Man 9 via DLC (1)
- PlayStation Home Manager: PS3 firmware 2.5 (1)
- Podcast Rodeo Special Edition: Remembering The Brodeo (1)
- Pokémon Platinum approaches (1)
- Political Machine's free 'Express' version available no (1)
- Popcap spinning out Bejeweled Twist in October (1)
- Premium 'Day One Advantage' heading to CoD: World at Wa (1)
- Prince of Persia dated for Dec. 2 (1)
- Prince of Persia graphic novel now available (1)
- Prince of Persia team wants your questions (1)
- Producer: Paradise City a 'postage stamp' compared to F (1)
- PS Fanboy Week in Review: 9/8 - 9/21 (1)
- PSA: Think twice before deleting PSN video downloads (1)
- PSA: Xbox Live down Sept. 29 to prep NXE (1)
- PSN cards available next month at Wal-Mart (2)
- PSN cards now at Blockbuster (1)
- PSN gets exclusive Punisher: No Mercy (1)
- PSN Thursday: Fracture demo (1)
- PsN ThUrsdAy: ThE BlUe BoMber's WipEout PaRadIse (1)
- PSN's Crash Commando gently lands in Europe this Decemb (1)
- Pure's ATV racing coming to A TV near you on Sept. 23 (1)
- Puzzle Quest spreads to iPhone App Store 'this fall' (1)
- Quantum of Solace granted on Nov. 4 (1)
- Rare confirms Nuts & Bolts pre-order locations for (1)
- Readers pick best webcomic: Great Debate (1)
- Readers pick best webcomic: The Diplomatic Route (1)
- Reminder: Fracture demo (1)
- Resident Evil Wiimake is likely Japan-only (1)
- Resident Evil: Degeneration game infecting N-Gage (1)
- Rock Band 1 songs won't be DLC (1)
- Rock Band 2 UK Bandana: VAT tax strikes again (1)
- Rock Band portable drum kit is not 'NunchukPlus' (1)
- Rock Band Weekly: Chili Pepper's Blood Sugar Sex Magik (1)
- rockstar (1)
- Rumor: Activision is making DJ Hero (1)
- Rumor: Beyond Good & Evil being reissued this month (1)
- Rumor: Ex-Marvel Studios boss lands Mass Effect film ri (1)
- Rumor: Jimi Hendrix edition of Guitar Hero in the works (1)
- Rumor: L.A. Noire no longer PS3 exclusive (1)
- Rumor: Marvel's Punisher making video game return (1)
- Rumor: MGS4's Ryan Payton directing new Halo project (1)
- Rumor: New Alan Wake trailer to debut before Max Payne (1)
- Rumor: Splinter Cell: Conviction escapes original gamep (1)
- Rumor: White Knight Story hits Japan Dec. 25 (1)
- Rumor: WipEout HD crashing for popular players (2)
- See Fight Night Round 4 in shaky-cam action (1)
- See Mario's World 1-1 in LittleBigPlanet (2)
- See Uwe Boll's game: 1968 Tunnel Rats (1)
- Sega teases: 'We're making RPG now! (1)
- Shawn Elliot leaves 1UP (1)
- Shiggy to be honored at ESA's 'Nite to Unite for Kids' (1)
- Silent Hill not coming home in Australia (1)
- SNK considering Metal Slug HD makeover (1)
- SOE 'looking at' possible PSP MMO (1)
- Sonic's creator teases something new (1)
- Sony (1)
- Sony uses Nintendo tune to welcome PS3 to Malaysia (1)
- Sony's new PSP strategy: 'You cannot have ports.' (1)
- Soulja Boy (1)
- Soulja Boy tells 'em he wants to make video games (1)
- Spore census results: Editors (1)
- Spore DRM spawns class action lawsuit (1)
- Spore gets its first patc (1)
- Spore sells a million copies (1)
- Spore will allow more than one user per account (1)
- Steam's 50% off weekend on Rockstar titles (2)
- Street Fighter IV box art features Chun-Li (1)
- Suda51 bringing PS1 work The Silver Case to PSN (1)
- Super Street Fighter II THDR on track for 2008 (1)
- Super Turrican 2 assaults the Virtual Console (1)
- Swordfish Studio 'sources' deny 50 Cent game canceled (1)
- Tenchu: Shadow Assault coming to XBLA (1)
- The Best of Big Download: September 15-21 (1)
- The Best of Big Download: September 22-28 (1)
- The best of WoW Insider: September 16-23 (1)
- The best of WoW Insider: September 9-16 (1)
- The Joystiq Free Game Club: I Wish I Were The Moon (1)
- The PSP: Losing third parties and loving it (1)
- This Wednesday: Feeding Frenzy 2 (1)
- This Wednesday: Hail to the King (1)
- This Wednesday: XBLA winds up in War World (1)
- Tomb Raider: Underworld heads underwater (underneath th (1)
- Travelling Without Moving wants your videogame photos (1)
- Trion surpasses $100m in fundraising … without releas (1)
- Ubisoft sneaking Tenchu 4 into America (1)
- Ubisoft: Tom Clancy 'will appear' on Wii (1)
- Uncategorized (4)
- Unlock Fable 2 Achievements by seeing (1)
- USA Today: Wii's Rock Band 2 to feature DLC (1)
- Valkyria Chronicles event in San Francisco this Friday (1)
- Valve blames 'bandwidth' for lack of PS3 support (1)
- Valve hosting Source engine mods beginning next week (1)
- Vectorman dodges balls on Virtual Console today (2)
- Video sharing nixed from Home beta (1)
- Video: Creating an Xbox 360 Avatar (1)
- Video: Gears of War 2's plethora of weaponry (1)
- Virus Alert: Trojan poses as iPhone game (1)
- We Cheer track list revealed (1)
- Weekly Webcomic Wrapup is going back to beta (1)
- Wii Music release announced for October 20 (1)
- Wii's Sam & Max Season 1 premieres on Oct. 7 (1)
- WRUP: G.O.A.T. Edition (1)
- WRUP: LEGO Everything Edition (2)
- X3F Week in Review: September 12 (1)
- X3F Week in Review: September 19 (1)
- Xbox 360 hits 6 million in Europe (1)
- Xbox 360 reaching for 1 million units in Japan (1)
- Xbox Live: Halo 3 expansion coming (1)
- Zack Snyder signs three-game deal with EA (1)
- Zero Punctuation is unimpressed with Spore (1)
Recent Articles
- Metareview — The Force Unleashed (360, PS3)
- Super Street Fighter II THDR on track for 2008
- Infinity Ward’s ‘Call of Duty 6′ aiming for 2009 release
- Former Metroid Prime devs found Armature Studio, partner with EA
- Mercenaries 2 demo now on Xbox Live
- Spore census results: Editors, Creatures and Space loved, Tribal loathed
- Ken Levine’s role in BioShock 2 not ‘material’
- Rumor: MGS4’s Ryan Payton directing new Halo project
- This Wednesday: Feeding Frenzy 2, Domino Master drop on XBLA
- AGDC08: The Psychology of the MMO Gamer
Links
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Oct3
Metareview — The Force Unleashed (360, PS3)
Filed under: Metareview -- The Force Unleashed (360; Tagged as: force-unleashed, lucasarts, metareview, metareviews2 CommentsThe reviews are in for The Force Unleashed, and though the title promises unparalleled Force-based action, it seems that most of the praise being heaped on the game is for its story and how well it nails Lucas’ universe.
That doesn’t mean that the Force is wrong with this one, though (we’ve been waiting for months to use that). The consensus is that throwing wookies about like Congenital Generalized Hypertrichosis-stricken Ken dolls is a never-ending font of fun.
- Eurogamer (70/100): “It gets an extra point, then, from this Star Wars obsessive for the story and the mostly magnificent recreation of the universe. As a fan you will want to experience what The Force Unleashed has to offer. It’s just a shame that while there are occasional moments of brilliance when everything falls into place, they’re not quite enough to back up the game’s delusions of grandeur.”
- Game Informer (88/100): “The Force Unleashed isn’t the ultimate Star Wars game - KOTOR is still king in my book. But, as advertised, it amplifies this mystical power in new ways to delivers exciting gameplay and unforgettable Star Wars moments. It’ll leave you wanting more, but take my word for it, it’s worth playing just to see Vader Force-throw wookiees.”
- Giant Bomb (60/100): “Overall, the story is the main thing that I’ll remember about The Force Unleashed–I found it to be more satisfying than the last three movies combined. … That said, it’s unfortunate that the game isn’t a bit more even, because the constant flips from too easy to too hard really drag things down and prevent The Force Unleashed from being great. But even with its lengthy list of caveats, The Force Unleashed is still one of the best Star Wars games to be released in quite some time.”
- 1UP (C):”A more appropriate name would’ve been Star Wars: The Force Mildly Contained — rarely does the Force truly feel like the ultimate weapon, something that separates you (Darth Vader’s not-so-secret apprentice) from the rabble of stormtroopers, Rodians, and Felucians.”
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Oct3No Comments
Although it appears to be missing its summer release window, Super Street Fighter II Turbo HD Remix is apparently in the “home stretch” according to Rey Jimenez, the game’s associate producer.
In an interview with the Street Fighter Blog, Jimenez explains that the title is “closing out all the bugs” from the open beta and “other open issues.” He believes that “barring any unforeseen catastrophic event,” the game should be out this year. Given how jam-packed this holiday season is already, maybe a delay wouldn’t be so “catastrophic” at this point.
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Oct3
Infinity Ward’s ‘Call of Duty 6′ aiming for 2009 release
Filed under: Infinity Ward's 'Call of Duty 6' aiming for 2009 releas; Tagged as: Activision, activision-blizzard, breakingnews, call-of-duty, Call-of-Duty-6, CoD6, Infinity-WardNo CommentsDespite the franchise’s previous installment barely managing to shift a meager 10 million copies, Activision Publishing CEO Mike Griffith has made the surprising prediction that developer Infinity Ward would give it one more go with a sixth Call of Duty game, due in 2009. “In 2009, we expect Infinity Ward to deliver another [entry of] ground-breaking quality, Call of Duty 6,” said Griffith, speaking at Activision Blizzard’s Analyst Day (via Shacknews).
Call of Duty 6, which may end up dropping the “6″ in favor of a militaristic subtitle (eg. Moderner Warfare), will follow Treyarch’s Call of Duty: World at War, due to be released this November. Shacknews does note an element of confusion in Griffith’s statement, however, with the CEO stating, “For calendar year 2010, Infinity Ward is already at work on the next installment in the [Call of Duty] franchise.” Is that like … Call of Duty: Space Warfare?
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Oct3
Former Metroid Prime devs found Armature Studio, partner with EA
Filed under: Former Metroid Prime devs found Armature Studio; Tagged as: : ea, Armature-Studio, breakingnews, EA-Blueprint, Jack-Mathews, Mark-Pacini, Metroid-Prime, Todd-KellerNo CommentsIf you’ll recall, three of Retro Studios’ key developers – Mark Pacini, Todd Keller, and Jack Matthews – left the Nintendo-owned studio, famous for the Metroid Prime series, last April. Now the trio has announced the formation of an entirely new entity: Armature Studio. Armature isn’t your run-of-the-mill developer though – a “core creative team” will be tasked with creating new intellectual properties and then partner with an external development team to implement the design. It’s an outsourcing model (think Wideload) that allows smaller creative teams the ability to develop AAA titles.
But while the model is great, it’s not very valuable without a publishing partner to help get those games out there. Cue: “a long term, exclusive publishing deal with EA” – presumably the secretive EA Blueprint, since that imprint’s Louis Castle is serving as executive producer for the Armature titles. For the guys at Armature, they’re just excited to “rethink how games are developed for this generation of consoles.” Yup, “consoles” – no longer limited to Nintendo hardware, Pacini says, “What really gets me going is that now, no platform is off limits.” Xbox 360? PS3? Gizmondo?
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Oct3No Comments
So, are we posting about a demo for Mercenaries 2 (that just arrived on Xbox Live) solely so we can have an excuse to share “Oh No You Didn’t,” which somehow, mysteriously, has eluded our grasp for weeks? Possibly. We hope you can forgive us.
If you came here for actual demo information rather than hilarious song stylings, you should know that it only pays out 20 minutes of fun before it shuts the whole operation down and kicks you to the dashboard. If you’re looking for a really meaty taste, you may want to turn to renting.
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Oct3
Spore census results: Editors, Creatures and Space loved, Tribal loathed
Filed under: Spore census results: Editors; Tagged as: : ea, electronic-arts, maxis, Spore, will-wrightNo CommentsLast week we asked you, dear reader, to tell us what precisely you liked did not like about Will Wright’s “SimEverything” Spore (now also known as a beacon of DRM debate). The results are in, and overwhelmingly Space
and Creature phases were voted as favorites, while conversely, the Tribal phase was voted least favorite.
We also took the average score, from 1 to 5, as voted on each individual phase and the editors, and the editors were by and large ranked highest (4.37 out of 5), with Creature phase and Cell phase following behind it (3.72 and 3.51, respectively). The Civilization phase had 3.08, while the Tribal phase earned low marks at 2.26 out of 5.
As for the editors themselves, the Creature / Outfitter mode ranked much higher than the others, with 68.6% of respondents reporting it as their favorite. Conversely, the building editor was voted “least favorite” by almost identical margins (67.75%). Read on for the full semi-statistical breakdown.
Full Data
Average Score:
- Cell phase: 3.51
- Creature phase: 3.72
- Tribal phase: 2.26
- Civilization phase: 3.08
- Space phase: 3.88
- Editors: 4.37
Favorite Editor1:
- Creature/Outfitter: 68.6%
- Vehicle: 13.9%
- Building: 4.73%
- Spaceship: 12.66%
Least Favorite Editor1
- Creature/Outfitter: 6.3%
- Vehicle: 17.12%
- Building: 67.75%
- Spaceship: 8.65%
Favorite Phase1:
- Cell (15.45%)
- Creature (30.9%)
- Tribal (6.01%)
- Civilization (11.16%)
- Space (36.27%)
Least Favorite Phase1:
- Cell (17.18%)
- Creature (11.89%)
- Tribal (37.23%)
- Civilization (18.94%)
- Space (14.54%)
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Oct3
Ken Levine’s role in BioShock 2 not ‘material’
Filed under: Ken Levine's role in BioShock 2 not 'material'; Tagged as: bioshock, bioshock-2, bioshock-movie, ken-levine, moviesNo CommentsBesides working on “Super Secret Project That We’re Dying to Find Out About X,” Ken Levine also has an involvement of some sort with the follow-up to his hit BioShock, as well as the upcoming film based on the license. Heart-breakingly, he recently told OXM his work with BioShock 2 isn’t really “material,” that he’s only “informally engaged in certain scenes.”
His involvement with the film is even harder to pin down. Levine said, “My job there is to be a friend to [director] Gore [Verbinski] and [writer] John [Logan], be a resource for them and kick ideas around with them. At the end of the day John’s the writer and Gore’s the director. I’m not the traffic cop.”
…Umm, if KennyL is hiring himself out as a friend, shouldn’t we have been his first choice? Or at least been allowed to make an offer? We think he would have found our salary of numerous hugs and adoring stares very competitiv
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Oct3
Rumor: MGS4’s Ryan Payton directing new Halo project
Filed under: Rumor: MGS4's Ryan Payton directing new Halo project; Tagged as: halo, Halo-Chronicles, metal-gear-solid, MGS4, Microsoft-Game-Studios, Peter-Jackson, rumor, Ryan-PaytonNo CommentsIs Metal Gear Solid 4 producer Ryan Payton directing Peter Jackson’s Halo project? “Yes,” comes the reply from Shacknews, corroborating (thanks, “reliable source!”) a Kotaku rumor that places Payton in the “creative director” role on the forthcoming and exceedingly nebulous Halo project from Microsoft and the Lord of the Rings director, Peter Jackson.
If true, it would mark the second major franchise to be touched by Payton, who left Kojima Productions earlier this year. We’ve reached out to him for comment — and for the privilege of touching someone who’s a tag on our website.
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Oct3
This Wednesday: Feeding Frenzy 2, Domino Master drop on XBLA
Filed under: This Wednesday: Feeding Frenzy 2; Tagged as: Domino-Master, Feeding-Frenzy-2, Feeding-Frenzy-2-Shipwreck-Showdown, Ticket-to-Ride, XBLA, XBLA-WednesdayNo CommentsStep 1: Establish a reliance on excessive exclamation marks
Microsoft’s Xbox Live Arcade service will feature two new titles this Wednesday!! Those with a clam-oring for aquatic morsels should note the appearance of Feeding Frenzy 2: Shipwreck Showdown, an 800
whopper which features 60 new levels, couch co-op and the ability to jump out of the water and possibly over sharks!!!!It’s joined by the similarly priced Domino Master, a fairly self-explanatory domino game boasting Mexican Train, All 3s, All 5s, Straight Dominos and Bergen modes!!! We hope it doesn’t fall down online!!!!!! LOL!!!
If neither of those float your cup of tea, there’s a “1910″ Ticket to Ride expansion (including 35 new destination tickets!!!) for 400
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Oct3
AGDC08: The Psychology of the MMO Gamer
Filed under: AGDC08: The Psychology of the MMO Gamer; Tagged as: AGDC, agdc-08, Austin-GDC, Griefing, MMO, wowNo CommentsThe first panel we attended at Austin GDC was entitled “The Psychology of the MMO Gamer,” which seemed to hold a mythical amount of promise. Sure enough, once the panel began it was clear that these people had gathered a couple of days before and said, “So hey… what can we talk about?” It was a bit disorganized, but some good stuff came out of it, particularly finding out how a six-year old can grief you with pudding. Read on to find out how you too can learn this devious and delicious skill.
The panel consisted of Sean Dahlberg of EA Bioware (Mass Effect), Troy Hewitt of Flying Lab Software (Pirates of the Burning Sea) and Meghan Rodberg from Turbine (The Lord of the Rings Online), and two doctors of psychology from the University of Texas at Austin, Dr. Samuel Gosling and Dr. James Pennebaker. With a group that decent on a panel, you’d expect some sort of an agenda, but they just busted out with discussing why characters fake their own deaths or the deaths of loved ones in a game. “For attention,” was the short and sweet psychological answer.
But, should game masters and game support people be paying attention to this? Should someone get banned if they do this? Should they ignore in-game requests for memorial services? They can go pretty wrong, as it did in the case of this Warcraft funeral where rival players swooped in during a “moment of silence” and killed pretty much everyone. Forums also get choked with these types of posts, and people will sometimes set up a memorial site, and these end up getting bombed with porn and worse. What’s a game support tech to do?
Likewise, what should they be doing about griefing? For those of you not in the know, or lucky enough not to have experienced it, griefing is when one player tries to ruin the gaming experience for everyone else. Meghan told us how her six-year old daughter gave her a pudding and, after she ate it, was told, “I licked it.” A griefer at age six! Awesome.
One audience member had a very good point: “What does it matter if they do all this, because they’re playing an RPG? Isn’t the point that they’re supposed to act like someone else? Not themselves?” True to a point, we’d say. As long as you’re not actively trying to ruin the game for someone else, what’s the problem with it? More so, what can game developers do about it? Besides the banhammer, which just leads people to create new accounts, there’s not much.
Their general consensus was that the best thing to do about it is to promise that the situation will be reviewed, and then basically do nothing. You know, like filing a complaint about a character on Xbox Live. Those seem to get zapped into the ether where they vanish in a haze of nothingness. What other options can game designers incorporate? The panel discussed the “jail” system that was a part of Ultima Online, which doesn’t sound like a bad idea, or the “ignore” feature where players get flagged and put on “ignore” if they continue to grief. Only they don’t know they’re being ignored, so they finally just leave.
Doctor Gosling noted, “But this is all superficial. You’re fixing something after the fact when you need to be addressing the underlying cause of the problem.” Sean chimed in as well, saying, “The more anonymous someone can be in any situation, then the greater the chance is that they’ll act out.” That definitely seems to be true. For now, the best option seems to be what Doctor Pennebaker said, “Just do what I do in my classes that have 500 students in them. Just pretend like you care about each and every one of them. There’s no possible way I can actually care about them, but I can give them the illusion that I do.”









